AI Insights · Timothy · October 2021
Top 5 Match 3 Games Performance in Colombia Q3 2021
Discover the performance trends of the top 5 Match 3 games in Colombia during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 Match 3 games in Colombia showed varied performance trends across weekly downloads, revenue, and active users on a unified platform. Here’s a closer look at how each app fared during this period.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, peaking at approximately $853 in the last week of August. Weekly downloads started strong with 8.1K in late June and reached a high of 26.3K by the end of July, before gradually declining to 9.1K by the end of September. Active users saw a significant increase from 4.6K at the beginning of the quarter to a peak of 30.5K in early August, stabilizing around 25K towards the quarter's end.
Bubble Shooter - Home Design by Bubble Bear game showed a notable increase in weekly downloads, starting at 11.3K in late June and peaking at 19.6K in early August before dropping to 8.6K at the end of September. Active users mirrored this trend, starting at 27.3K and peaking at 39.4K in mid-August, before settling at 21.2K.
Bubble Shooter from Happy Dragon Inc. saw a steady rise in weekly downloads, beginning with 9K in late June and reaching a peak of 22K by the end of September. Active users increased consistently from 64.3K to 92.8K over the quarter, indicating strong user retention and engagement.
Bubble Shooter - Classic Pop by Bubble Shooter exhibited modest revenue, peaking at $109 in mid-August. Weekly downloads fluctuated between 8.7K and 11.5K, with a peak in the final week of September. Active users remained relatively stable, averaging around 72K to 75K throughout the quarter.
Finally, Slugterra: Slug it Out 2 from Nightmarket Games also showed consistent performance. Weekly revenue peaked at $185 in late July, while downloads ranged from 7K to 10.5K, peaking at the end of September. Active users remained stable, averaging around 26K to 30K throughout the quarter.
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